31 January 2008

The Modern Man

Kay Hymowitz from The Dallas Morning News wrote an interesting opinion article about his opinions of the modern man. For him all men seem to be behind in being able to grow up.

Now meet the 21st-century you, also 26. You've finished college and work in a cubicle in a large Chicago financial-services firm. You live in an apartment with a few single guy friends. In your spare time, you play basketball with your buddies, download the latest indie songs from iTunes, have some fun with the Xbox 360, take a leisurely shower, massage some product into your hair and face – and then it's off to bars and parties, where you meet, and often bed, girls of widely varied hues and sizes. Wife? Kids? House? Are you kidding?

I wish my life was like that. (I actually happen to be 26 right now.) Who even has a life like that? I tend to be pretty hard on affluent white people. I've been known to snicker at the silly things that honkies do. However, what I'm interested in here is the writer himself. Mr. Hymowitz has a few issues with the modern world and his generalizations tell more about what concerns him, than what is happening in America.

With women, you could argue that adulthood is in fact emergent. Single women in their 20s and early 30s are joining an international New Girl Order, hyper-achieving in both school and an increasingly female-friendly workplace, while packing leisure hours with shopping, traveling and dining with friends. Single young males, or SYMs, by contrast, often seem to hang out in a playground of drinking, hooking up, playing Halo 3 and, in many cases, underachieving. With them, adulthood looks as though it's receding.

What is this NGO? I know quite a few "jet-set" women and none of them have told me of any such NGO. On top of that most American women have never left the country and don't plan to go father than the time share resorts. The rest of the article is mostly alot of pseudo-psychology about why men aren't becoming adults and that it's the media's fault.

It seems to me that this is less of a commentary of the modern man, but casting nerd culture as an affront to male adulthood. Somehow a "real" adult is meant to have cast aside silly things like Halo 3 and iTunes and get in the real world with a real job working with heavy machines and responsibilities.

The problem I see is that the roles that are presented to us in the media, and the roles that men are able to fill now has changed dramatically over the years. We have not settled on what it means to be an adult in the modern age. (Frankly it's something we figure out in hindsight.) We are constantly being told that we need to get a "good" education, (like at least a masters) and then a steady job with a steady paycheck. In actuality there really is no set model. Some of the most influential people of the past and present hardly can be considered to have lived a normal progression of adult stages.

25 January 2008

Technology


Somehow the lady's message reminds me of this little scene from Johnny Mnemonic.

Johnny Mnemonic: Yeah, the Black Shakes. What causes it?
Spider: What causes it?
[points to various pieces of equipment throughout the room]
Spider: This causes it! This causes it! This causes it! Information overload! All the electronics around you poisoning the airwaves. Technological fucking civilization. But we still have all this shit, because we can't live without it. Let me do my work.

One of the interesting thing here is the overlap of two different ways to bring more power to the iPhone than it really deserves. The lady is blaming the iPhone as the harbinger of mind numbing technology, and the juveniles off camera are ensnared by the promises of new gadgets to make their lives better. Neither group understands each other's culture, the lady can't understand her own arbitrary cutoff point between good technology and bad technology , and the juveniles can't understand how far seduced they are by consumerism.

This brings up two interesting parts of the argument. The lady is pleading for a return to a natural state of humanness. However, is shown to be hypocritical through her patronage of sprint cellphones. (why is that open in her hands anyway?) The fact is our human bodies are far past any return to a "natural" state. We live far beyond the time of maturation of our offsprings surviving through a cocktail of vaccines and antibiotics. There is no "natural" state for humans, and even if there was such a person at this state, civilized society rejects them instantly with no remorse.

However, the juveniles are arguing that technology is at the aid of human potential. Through access to the internet, this serves as a collective unconscious of all information that one would desire. This is part of the salvation story of technology and science, that there will be some "thing" if perfected that will save us all from ignorance. (see OLPC) Marketing agencies play into this desire and use elaborate ads that promise us salvation but really are merely asking for our money.

As the hierarchy of class/age/sex/race/nation divisions stay solid while information sharing continues to lure us into being numb to these divisions, we will see more and more of these conflicts between people and cultures.

17 January 2008

Mass (Media) Effect

(Thank you Matt Ian for the art, I hope you don't mind my vandalism)

So I've been playing Mass Effect on my friend's Xbox 360 for a while. (I don't own one myself, I can't afford it.) I really like the game. It's every SciFi novel I ever read as a kid all rolled into one really fun game to play. However recently, it's gotten some poorly researched attacks by people who really don't know what they're talking about.

The first bit is from Cathy Ruse.

The game is "clearly marketed to minors," Cathy Ruse, a lawyer and senior fellow for legal studies at the Family Research Council, told Cybercast News Service.

"There are cultural implications for feeding porn to kids in this way," and "when you do this, you're teaching them a distorted lesson about human sexuality and human dignity. These are lessons that they will take with them into adulthood and ultimately society," Ruse said.

First of all, apparently a game that is rated M for mature is clearly marketed to minors. Even if we were to buy the argument that unless it's sold next to the porn, ratings will mean nothing to stop minors from buying them. The game box art doesn't look anything like something that is marketed for minors, the color scheme is too dark, and no one is smiling. Companies are usually pretty obvious when they market something to minors, and when they're not.

Secondly, to call the minute amount of sexual scenes in the game a "distorted lesson about human sexuality and human dignity" Is more than unfair. You play the game and there is a build up of a dialog between consenting adults who struggle with horrific terrors and at the same time challenge ideas of human loyalty, extra-special racism, and deep ideas of intimacy. It's not Shakespeare, but we don't live in a polarity that everything is either fine art or trash.

The second one that has gotten the most press was this commentary by Kevin McCullough.

And because of the digital chip age in which we live - "Mass Effect" can be customized to sodomize whatever, whoever, however, the game player wishes.

I've been playing this game for a while, and I really don't have that many choices of who to have sex with, it actually ends up being a choice between two people, Kaidan a hopeless romantic with psychokinesis, or Liara a bookish scientist with psychokinesis. While Kaidan is cute and all, I have a certain penchant for bookish types. That's it, in fact as you go through the game, each character starts getting more upset if you try to "play the field" and makes you choose. All the while my good friend is asking if I can have sex with the Krogan, (who looks like a cross between a dinosaur and a turtle, and has the manners of a steam roller. Go figure, she has adventurous taste.)

Although McCullough has since apologized, (twice) for some of the more outright lies in his article, he hardly seems to seem any more reasonable. The problem is that many of these pundits are making entire opinions without playing the game or knowing anything about the game. Even McCullough based his opinions entirely on stuff he saw on YouTube.

I'm all for protecting smut from getting to minors, and reducing unfavorable depictions of women in the media. And I think we as a society has progressed quite a bit in the last few decades. Mass Effect is in many ways the product of how far we've come in progress. We have here real depictions of men women aliens and humans in an in depth story in which shows people with true strength of character and human realities of emotion, loyalty, duty, and even faith. (Ashley Williams is a quite religious) If the ideas that violent video games are "killing simulators" are in any way true, then could there also be "socialization simulators"? We live in a time when we can't trust our neighbors, coworkers, or fellow bus riders. We live secluded and separated from our fellow people and have rare moments to ever be comfortable with getting to know anyone. That's a hard life, and it causes more psychological pain than any video game can muster. We are social animals, to keep us away from human contact is like denying a plant light. We need to figure out a way to understand how to interact with each other, and learn that human interactions are about love,consequences, pain, and forgiveness.

16 January 2008

Japanese border security




Apparently collecting fingerprints and photos of all "foreigners" coming into Japan hasn't been enough to quell neocon reactionist in Japan. Now it looks like Japan will consider making knowing Japanese a requirement to obtaining a long-term work visa.

Personally, I feel like I know enough Japanese to be able to pass whatever requirement that they would set up, so I'm personally not too concerned. Besides many of the jobs that I'd be interested in would require passing JLPT 2 anyway. In fact this may favor me because now if I were to work for a company that needs to send a guy to Japan, I'd be moved up to the shortlist of the employees that know Japanese. They couldn't just send anybody, they'd be required to send someone that knows Japanese.

To be honest the reason for this is to keep various people from entering Japan and taking up resources, space, and pension money. This is mostly those from South America, Philippines, Guam and other members of the working poor in Japan. However, the reaction from nerds on the internet is mostly "Oh noes, now I'll never get to work in a manga shop in Tokyo" I've gotta say that honestly in the grand scheme of things, this is hardly the case. I find this particular bit interesting.

"Japanese language ability is important to increase the quality of foreigners' own lifestyles, and is also important for Japanese society," he said. "It will be a very good thing if this builds momentum for people to say, 'I'm going to study Japanese in order to go to Japan.'"
Japan is far from being an international language. The only way one would need Japanese is if anyone is doing business with the Japanese. Languages like Spanish, Chinese, and French are far more useful for general worldwide appeal, also there are far more "obscure niche" languages to delve into, and Japanese is not one of them. (But Vietnamese is!) So this is really a way for Japan to increase the value of the Japanese language. Perfectly reasonable actions for a language that is already in linguistic decline. (ie: being slowly replaced by foreign words.)

I mostly wonder how this will affect jobs like JET and Nova. JET doesn't have a Japanese language requirement to be able to do the job, this has been their greatest recruiting tool for those fresh out of college. This also has widened the type of people that apply for JET giving them a large diversity of applicants to chose from. If JET must comply to these new language requirements, this will narrow down the applicant pool to only East Asian Studies majors and those that just happen to have learned Japanese.

In the end this will restrict the number of incoming workers in Japan and possibly even tourism. (Many tourist come to Japan because they know a friend who lives in Japan, if there are less foreigners living in Japan, then there will be less of those connections to incite tourism.) By no means does this stop anyone from getting their Japanese wife fantasy. Although actual life in Japan is quite different from perceived life in Japan.

07 January 2008

Nerd Authority



So Gizmodo has this great picture that they found of a few guys sitting by the pool for some beers and BBQ. This itself is enough hilarity to make an entire post about, but that's not why I'm here. What really interests me is the sudden surge on the Gizmodo comments page on trying prove if this is truly dangerous or not. It's everyone from the resident electrician to a freaking carnival engineer trying to outdo the other post in being the "expert" on electrical safety.

I've encountered such behavior pretty often around nerds. The one thing about being a nerd is that you'll run into a few that have this strange desire to be the absolute authority on something (or many times everything.) Gizmodo being a gadget blog attracts this sort of bunch as they scour these blogs so they can be the most up to date on happenings in the technology world. There is something frightening about this strange modern version of muscle flexing that many men do now. This reinvention of this habit of being able to say that "I'm right and you're an idiot." Last week I was a part of a dinner party and one of the guest was one of these guys. He was a perfectly nice guy, but he had this attitude about him of trying to be the biggest boy with the best toys. He spent a great deal of the night talking about his car, computer, or other type things that he could buy now that he was back in the US. I wonder if somehow it's a form of self empowerment in the form of consumerism to make up for personal feelings of a lack of control in the path of his life. I wonder as society pulls more control away from the individual will we see more of this "reclaiming" of control in the form of consumerism.

disappointing Wii games

It's a new year and the post Christmas reevaluation of my material possessions is in order. Mostly, I'm talking about trading in some of my Wii games for more Wii games. Here is the list of Wii games that I've decided to part with.

Super Paper Mario:
This was actually a really great game. I really enjoyed many of the platformer/RPG elements of this game. It was fun to play, it had a zany sense of humor, and was challenging enough to satisfy my gaming itch. I really liked the whole flipping from 2D to 3D aspect of the game. It gave it an interesting element of problem solving and obsessive easter egg hunting that I like in a game. There were some really funny moments like Otaku Castle on world 3-4 was absolutely indulgent. Sadly, the reason that I'm returning the game is because it has little to no reply value. After playing it through once, there's no real reason to play it through again. They tried to make the game play a bit longer by having cards and things to collect, but I'm not interested in collecting cards. If I had other friends that owned a Wii, this would be the type of game that I'd just pass around.

Red Steel:
This was one of the games that came out at the release of the Wii. I was pretty excited about it because it looked like a pretty cool. For the most part the gameplay was acceptable for the time. It had a few control issues, but a decent FPS for the Wii. (Personally I don't really like FPS so I may be a bit biased) The only problem is that the story was cringingly bad. You would have to be a ridiculous wapanese to appreciate this poorly put together story. Get this, you play a white guy that is hired in Tokyo to be the bodyguard to a beautiful and rich Japanese girl. Then logically the two of you fall in love and decide to get married and so you fly to America to announce your engagement to her father. Then it turns out that her father is a retired Yakuza boss and your fiance is kidnapped as a part of an interfamily rivalry. The voice acting is miserable and the lines are worst than watching a Hong Kong action movie. The supposed "sword play" in the game is really sloppy and unsatisfying. You can only use the sword in pre-determined parts of the game and your frantic swings seems to have nothing to do with what actually happens on screen. All in all, Red Steel was a big flop and I doubt the sequel would be any better.

MySims:
I was actually really excited about this game too. I really like Sim games. It appeals to my desire to create perfect societies. The sprites are adorably cute, you just see them jump around you just wanna cuddle them to bits. The ability to build and create things was quite impressive and offered a limitless amount of customization. The only problem was that there was almost no Sim element to the game. The location and choices of buildings and people in the game had almost no impact on your little society as a whole. The only things that any of your residents seem to care about was getting stuff that matched their personality. For the most part it was less of a sim game and more of a virtual doll house game. That in itself is not so bad if you like playing with doll houses. So if you want to "simulate" the experiences of being a doll house hobbyist, then MySims is a great game. Personally, I'd rather have more gameplay in my sim games than just building things.

After returning these games I got 51 Gamestop credits. I'm not sure what I'll get with them, but we shall see.