Showing posts with label child development. Show all posts
Showing posts with label child development. Show all posts

07 June 2009

Japanese Cultural Revolution

I have always felt that "Razor Ramon Hard Gay" was a champion for social change. This is especially true with his encouragement that even yankī aren't too cool to honor their father. Although he seemed like another crazy comedian stereotyping "homosexual behavior", I've felt that there was more going on under that pleather biker cap.

One of the toughest parts of being an English teacher in Japan is seeing a lot of really sweet kids run their lives into the ground. It's half their own doing, but society has some of the blame too. I've found myself on occasion arguing with teachers that we can't just give up on these kids now and label them as hopeless at 12. I know enough about child development to know that giving up on such kids at this age is the worst anyone can do to harm a whole life. But there is a culturally encouraged tradition in Japan to cast off people who are deemed "unworthy".

This is why it makes me really happy to see men like Yu Waki try to make an effort to turn things around for Japan.
The Mainichi has a fairly good article on his work, and his book can be found here. The Japanese have a strange comfortable attitude about their organized crime popularly known as the "Yakuza". Someone once told me that they are the modern day representation of the Samurai clans. Although for the few more powerful families this may be factually true, I think it's a dangerous and manipulative myth in which the gangs put out. If you want to know more about the Yakuza, I'd suggest Tendo Shoko's book Yakuza Moon: Memiors of a Gangster's Daughter, and Robert Whiting's book Tokyo Underground: the Fast Times and Hard Life of an American Gangster in Japan. I actually sat in on a presentation by Hiroyuki Suzuki on his efforts of rehabilitation of members of the Yakuza. It's more of a chirstian based effort, but his movie "Jesus is my Boss" is pretty interesting to watch despite the low production values. I think small movements like this will inch Japan towards real social change that is rooted in the community and culture of Japan and not merely an acquisition of western ideas of social progress.

06 December 2007

Violent video games and violence

You kind have to know about Firefly, specifically to the revelations about reavers in the movie Serenity to get the picture.

Recently, Fox Business had a story on the link between adulthood violence and violent video games. I usually scoff at anything Fox has to say, but further reading into the research shows more validity than I usually give such thoughts. But after reading a bit more on Dr. Bushman's website, I'm reconsidering my thoughts.



The research is quite sound. Most of it is comprised of 300 different studies, some by himself, some by others to create a long range study of video game activities and adult violence. In one study in particular was quite brilliant. Basically he took several school age children and had them play two types of video games coded as violent and non-violent. After 20 minutes of this, the child is then given a simple competitive task against a fictional child. The winner is then asked to punish the other child by giving them a blast of sound through a set of headphones. The sound is ranked from 1 through 10, and the child is told that anything above 8 would cause hearing damage. It turns out that the group that played violent video games were more likely to use a punishment above 8. A study like this is very costly and difficult, so I have a great deal of respect for it.

One of the major things that Dr. Bushman is concerned about is a generalized concept of why people behave violently. Many of this research studies break the traditional myths of violent behavior. One in particular that interests me is his theory on how violent people are not people with low self-esteem.


Narcissists, says Bushman, believe that they are entitled to admiration and respect and, when they don’t get it, they become aggressive. Bushman blames the self-esteem movement of the past 20 years for producing a generation of people who think the world has been turned upside down when they are not singled out for their “special-ness.”

“Because of the self-esteem movement, you have sports teams where everybody gets a trophy regardless of skill,” says Bushman. “There’s a school in Alabama where they had a mirror with a banner above it that said, ‘You are now looking at the most special person in the world.’ Children in elementary school fill out forms that begin, ‘I am special because …’ and they have ‘All about me’ weeks where they celebrate themselves. The problem is not low self-esteem.”

I find this interesting. (Mostly because it flips modern educational theory on it's head.) One of the things that I try to advocate on the video games controversy is to exert that video games is a medium. Like books, movies, music, theater, dance, and comic, they have no moral value or intellectual importance in it of itself. As the preface of The Picture of Dorian Gray said, "There is no such thing as a moral or immoral book. Books are well written or poorly written. That is all." There are well created games like Final Fantasy VI, Dance Dance Revolution, and PacMan. These games challenged the mind to understand and practice routines outside of their normal world. There are also poorly constructed soulless million dollar corporate projects made merely to produce profit at the expense of the public. (I'd care not to name names here.) Consider this, when you see how things are marketed, are these attempts to communicate human interaction, or are they a selling you the promise of solving all the ills in your life?